Immersion
Immersion
In his previous opus, The Immersion Program, Léo Quievreux had left, in
an undetermined place and future, a handful of spies connected to EP1
(Elephant Program One), an experimental machine designed to excavate, reveal,
increase memories. Continuation and end of this paranoid program, Immersion
opens with the trial of Per Esperen, a senior Agency executive accused of having
manipulated EP1 for his own ends. What is the point of such a trial, however, since
that Esperen, like his adversary, Agent Le Chauve, remain out of reach
of reality, prisoners of the mental space created by their connection with the
machine? Noting their impotence, having clearly lost the
control of the program, the highest authorities of the Agency are trying to
regain control by connecting new spies to the EP1. Up to
Agent 39.5 to follow the Bald Man's trail, with Agents Janet tasked
Crispel and Carl Jaeger to go back to Per Esperen. But left for too long
long in the free course of human-machine interactions, the traps,
narrative distortions, illogic, short circuits, false connections, cloning,
bifurcations, false pretenses, and obturations have multiplied. The three
bloodhounds will pay the price. Because the stakes of this trap story are no longer, since
long, to guarantee the success of the contradictory missions that he believed
to order, but to survive its own devouring logic, to stem the
implosive dynamics by which it progresses… The third part of “Immersion
» is called “The Crusher”…
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