The Immersion Program
The Immersion Program
In the near but undetermined future, "The Agency" seeks to recover a
prototype of the EP1 (Elephant Program One) machine stolen by a young woman,
Anna, on behalf of a rival agency, the NAIA. For its part, an organization
criminal attempts to double cross the NAIA through a rogue agent. The box
EP1 is not only the stakes of this clash between three formidable
powers since, coupled with a twin case, it is also the essential weapon
of this struggle: the module thus constituted forces, scrutinizes, inspects the memories
buried agents connected to machines, harvests memory information
and reveals unexplored mental fields… Per Esperen, a technical manager
of the Agency that oversees the search for EP1, contributes to confusing things a little
plus the tracks. Progressing under an impassive mask, he acts as a sniper
with the hope of finding refuge in the mental space revealed by the machines.
flashback to fantasy, from dream to memory, from slippage to continuity error,
all positive certainty, all reference points disintegrate: The Immersion Program is a
trap story in which the reader finds himself, in every sense of the word, captivated. Having hacked
its own plot, the story follows its characters in their nothingness, explores their
relationships as much as it distorts them, searches their consciences, and from afar
far malfunctions, at the whim of wide paranoid oscillations. This work has received
CNL support.
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